top of page
  • LinkedIn

Passionate Game Design graduate from SHU. With proficiency in multiple game engines and knowledge of the design process, I can convert original ideas to functional experiences onscreen. My ambition is to join a team of developers with a fondness for creating compelling experiences for others to enjoy.

About Me

me.jpg
SFAS24_One_To_Watch_Badge.png

CV

Minigolf Level Editor

Main Accomplishments:

  • Developed a local multiplayer minigolf game with a feature rich level editor.

  • Built an Editor Utility Widget to streamline asset implementation.

  • All aspects of the game can be used with a controller.

  • File saving and loading system.

Rhythm Action Game

Main Accomplishments:

  • Rapidly iterating on mechanic and feature ideas.

  • Created QA documentation to accelerate playtesting.

  • Weapons and Enemies built with data-driven programming.

  • Worked closely with clients to develop a vertical slice according to their vision.

Soup Kitchen

Main Accomplishments:

  • Applying academic research to design a shop and inventory system.

  • Using my programming knowledge to develop an adaptive objective system.

  • Preparing game prototypes for test audiences.

  • Running structured playtests to gather meaningful data.

Akira's Sin

Main Accomplishments:

  • Using Git to manage file storage.

  • Designed a flexible weapon and enemy system.

  • Leading scrum meetings.

  • Writing design documentation for use by other team members.

bottom of page