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Portfolio

Soup Kitchen

Solo Coursework

Main Accomplishments

  • Applying Academic Research to design a shop and inventory system.

  • Using my programming knowledge to develop an adaptive objective system.

  • Preparing game concepts and prototypes for test audiences.

  • Running structured playtests to gather meaningful data.

Akira's Sin

Group Coursework

Main Accomplishments:

  • Using Git to manage file storage.

  • Designed a flexible weapon and enemy system.

  • Leading scrum meetings.

  • Writing design documentation for use by other team members.

Dangerous Imagination

Solo Competition Entry

Main Accomplishments:

  • Creating Design Documentation to guide project development.

  • Running Playtests to gather feedback and improve the game.

  • Becoming comfortable with Unreal Engine 5 and its tools.

The Exhibition

Solo Coursework

Main Accomplishments:

  • Creating multiple prototypes using rapid action development.

  • Realising game mechanics with simple solutions.

  • Developing concepts across multiple engines.

  • Maintaining backups with source control.

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